![]() ![]() This makes the game immediately much harder, almost to Super Meat Boy levels. Unlike classic big-budget skating games like the Tony Hawk's franchise which are all 3D, even the iOS version, the view is 2D in a simple pixel art style. While OlliOlli is a skating game - you play a guy on a skateboard doing tricks for points - it's also kind of a platformer as well, requiring occasional perfect jumps or correct timing to get over obstacles. Back in 2014 developer Roll7 has cleverly realised that there's now a gap in the market for someone to make the genre fresh again, and so welcome 2D side-scrolling skater OlliOlli, which I initially thought was about football hooliganism. While the likes of Skate and Tony Hawk's were all the rage in the 00s the entire genre got progressively more samey and boring with every annual release, mirroring exactly what happened with Guitar Hero (again Activision). ![]() Ah, the skating game genre, where did you go? I'll tell you where, Activision killed it through thorough over-milking, that's where.
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